![harvest moon pc 2016 harvest moon pc 2016](https://cdn.cloudflare.steamstatic.com/steam/apps/1246870/header.jpg)
![harvest moon pc 2016 harvest moon pc 2016](https://1.bp.blogspot.com/-JA3CTVKdsHU/XsRSJYLwe-I/AAAAAAAAKsU/ZKsCrT3vaxAlrYE_qjuwUuuEVcudLWMmQCLcBGAsYHQ/s1600/PicsArt_05-20-03.55.21.jpg)
See some crops that need watering? Click on them and there you go, they’re now watered. For example: if you see a trunk that can be chopped in order to get more wood, just click on it and you’ll automatically do it, without the need of equipping an axe beforehand. The game features a somewhat interesting mechanic that “foresees” which action you’re going to do on a certain spot, therefore allowing you to perform the action by clicking the left mouse button without the need of equipping an item. This is the first time the franchise has been released on PC, and it shows how well you can integrate the mouse and keyboard layout to the overall Harvest Moon gameplay. If there’s a (bittersweet) saving grace in this game, that’d be the gameplay. The more you zoom the camera out, the more the game will look like something from RPG Maker. There is a lot of dialogue, as any other Harvest Moon game would obviously have, but add tons of unskippable story-focused dialogue featuring uninteresting and clichéd characters, as well as gigantic versions to the aforementioned cheap polygonal models and you know you’re in for a boring mess. When it comes to Light of Hope, well, there is a heavy emphasis on story, and a poor one at that, which includes the two aformentioned elements. Harvest Moon has always had a little story, and so does Stardew Valley, but everybody knows we’re here for the farming fun and the social interactions, not some cookie-cutter tale about magic and saving the land from impending doom. Sound effects? Nah…Īnother con is the game’s story. You can also apply that to the sound department, which features nothing but a few uninspiring tunes. That leaves Light of Hope with an overall cheapness in its design and presentation. The polygonal characters are, in fact, recycled assets from a previous Harvest Moon game on the 3DS that, mind you, at the very least, was entirely polygonal. That alone would be enough for me to criticize the visual presentation, but it gets worse. It feels completely off-putting, as those two graphical styles don’t fit properly with one another. Light of Hope, on the other hands, features an abysmal presentation, mixing RPG Maker-esque 2D backgrounds with very poorly modeled polygonal characters. Previous games in the franchise weren’t exactly graphical achievements, but they did manage to, at the very least, be charming. The first thing you’ll notice upon starting a new game is how hideous Light of Hope looks. I’ve never seen a kid so happy about a cabbage. There are enough reasons for me to justify my statement so let’s just dive right into the source(s) of the problem.
![harvest moon pc 2016 harvest moon pc 2016](http://www.natsume.com/contact/images/HM20_31.jpg)
This isn’t a good Harvest Moon game, let alone a good game in general. There, let’s just start the review by stating the obvious. Harvest Moon: Light of Hope is the worst Harvest Moon game I have ever played. That obviously raised the opportunity alarm at the Natsume headquarters, prompting them to develop a new Harvest Moon IP, the first title in the franchise to be released on PC. Something not even its source of inspiration has ever managed to achieve, most notably in the West.
#HARVEST MOON PC 2016 SERIES#
The game, heavily inspired by Natsume’s classic Harvest Moon (or Story of Seasons, depending on the publisher’s mood) series of farming titles, became a tremendous hit, both critically and (especially) commercially. That was the day a little independent game, made by one single person, titled Stardew Valley was released on Steam.