![not enough goods to sell cities skylines not enough goods to sell cities skylines](https://ichef.bbci.co.uk/news/976/cpsprodpb/BD1C/production/_121321484_gettyimages-1314665748.jpg)
- #Not enough goods to sell cities skylines mod
- #Not enough goods to sell cities skylines mods
- #Not enough goods to sell cities skylines series
#Not enough goods to sell cities skylines series
Similarly, the Tropico series has doubled-down on its quirky dictatorial premise. We do hope devs develop the idea further, even if they don't stick with the city-building genre. Frostpunk, though, is new and awesome far as sub-genre concepts go. Sure, Ubisoft's ANNO franchise hasn't gone anywhere, but they're covering sci-fi and historical building for the most part. Thankfully, other devs specializing in this genre didn't just give up! Instead, over the past few years, we got a number of unique takes on the city-building niche. As we explained above, the game is too big, too good, and too expansive to compete with. It's our firm belief that regular sandbox city-builder games simply can't coexist with Cities Skylines right now. Surprisingly enough, what happened with city-builders is precisely the opposite! What choice do city-builder game developers have, then? It's just not healthy that a single game has that much pull. What hope is there for someone who's trying to break into the genre in 2020? This situation will, in almost all cases, lead to severe genre stagnation.
#Not enough goods to sell cities skylines mods
Mods ensure that the community covers virtually everything that devs don't have the chance to cover, on the other hand. Quite simply, the game now has too many features for anyone to deploy at launch. Thing is - Skylines has fostered something that's yet to hit its peak!
#Not enough goods to sell cities skylines mod
Not only does Cities Skylines have almost a dozen incredible expansion packs, but it's also got complete mod support as well! That's right, devs need to compete with a game's community, too. For a niche city-builder strategy, that's phenomenal! If we recall what the developers from Colossal Order were going through before Paradox greenlit their game, it's almost ironic how successful they are! Surely the hurdles aren't that major, or that numerous?Ī developer aiming to tackle the creation of a pure city-building sandbox isn't someone we'd envy right now. It's just that Cities Skylines outpaced them both!įive long years after Skylines' release, it's still got about 15,000 concurrent players on Steam. For example, both Cities in Motion and Cities XXL were fair games. Skylines' launch was so monumental, that its competition was stopped in its tracks. There was the lingering promise of more coming as part of the game's hypothetical expansions, but no one anticipated they'd be as successful as they turned out to be. A testament to its value is that even high-end city planners used Cities Skylines to see what their end product might look (and run) like.Īt first, it was all about quality of the content delivered.
![not enough goods to sell cities skylines not enough goods to sell cities skylines](https://i.redd.it/vmbe8r87dpnz.jpg)
Hardly an accident, too, as the game was developed almost exclusively by genre professionals. Then came along Cities: Skylines! Huge, sprawling, and just detailed enough (at launch) to keep things interesting, this was the ultimate city-builder.
![not enough goods to sell cities skylines not enough goods to sell cities skylines](https://petrofilm.com/yahoo_site_admin/assets/images/war_game_001B.356212454_std.jpg)
You had a major franchise dictating genre tropes, and niche releases for those who didn't like where said franchise was going. The genre underwent the same type of balance every other mainstream game genre was undergoing, really.
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Up until then, the SimCity franchise ruled supreme for the most part, though challengers would pop up every once in a while. It was clear as day even early on in Cities Skylines' lifetime that it represented a revolution of sorts. What's up with Cities Skylines Competition in 2020? Where are other city-builder games? We intend to explain why Cities Skylines is as ubiquitous as it's become, but also where all of its competitors have gone off to! The issue really isn't quite as simple as 'genre is barren, no one's making these games', and we'll show you why. If these are the questions you wish to get answers to, you've come to the right place. Though, it's been 5 years: is there really no way that there's some Cities Skylines competition in 2020? How is that even possible? This is hardly a new development, too, as the game's been mopping the floor with its competitors since 2015. As you may or may not be aware, Cities Skylines is currently the best city-builder on the market.